How to generate rage as arms warrior. It depends on wether or not you get a tactician proc.

How to generate rage as arms warrior I'm not sure exactly what can make sudden death proc but I assume it's both auto-attacks and abilities. A Certain abilities can also be used to generate rage regardless of the warrior's stance. You can squeeze 2 shouts and have plenty of time to sunder 3 mobs+Thundercats. I haven't tested it out yet, but macro in a /cancelaura Inner Rage to a Heroic Strike macro, and see if it only has a 1. Auto attacks are how Arms Warriors generates most of their Rage. 013 rage loss per second :P Charge, Enrage, whatever new ability that is going to be put in to generate rage. I did few duels and my rage bar was full. Now, I never see warriors stacking Sunders on regular mobs, but my idea is that we should. The primary source of rage generation while grinding mobs is your own auto-attacks. I leveled to 60 on a pserver warrior with 2h fury, and used a taran icebreaker (bought it for like 20g, mad cheap). It was removed because it was deemed too Post by Porcell For a MINOR increase in DPS without completely starving your rage, remove the buff after your first heroic strike. And increasing the rage-per-damage-taken formula for Prot and Guardian. Sometimes if my rage is high but < 80 rage, I'll still QS to gamble triggering Wild Strikes to generate rage to compensate the cost of the QS. Then once you do that Give Fury Warriors back Bladestorm and take away either Avatar off Fury and make it Arms only or take away Spear of Bastion off Fury. Heroic How important is rage generation for Fury? Would it be more beneficial to get as much rage as possible to reach the threshold of 75-95 rage to constantly be spamming rampage? What is the general consensus about rage generation how important is it to warriors being we only use 1 ability to rage dump. Straight fury, if you're feeling frisky, learn to Heroic Strike cancel. Arms uses it like an extra thing to spend rage on so it has no cooldown but has a cost. Getting Started: Next, head over to the DPS Class Mechanics for Arms Warrior DPS Rage As with other specs, Arms Warriors generate rage from both dealing and taking damage. The arms warrior and fury warrior are He is specifically talking about execute phase. You can create a macro, use /m in chat to pop open the screen. As for having more rage, when you do 1 mob pulls don't spend any rage on it, just auto attack and taunt off when they overaggro. If that rune's enrage doesn't work though, then I agree with you. At the moment, I'm leveling an arms warrior (level 27 atm) and I'm trying to figure out the best way of translating rage into damage. I've decided to pick up a warrior alt for hardcore. You will generate huge amounts of rage and smash content. For Warriors, that resource is Rage, which is gained every time you take damage, or when you deal Played a warrior for eons. Updated for The War Within Patch 11. If I understand it right i get rage mainly by hitting and being hit plus the one rage generation skill w/ a minute cd. Won’t be amazing as mortal strike uses weapon damage, and mortal strike is the bread and butter of the arms warrior. Pop zerker rage and the other one that gives you 10 rage and generates more over time. -- Watch live at https://www. I like the class fantasy of being a big armored guy with giant weapons, but the stance dance gameplay feels really clunky to me. Spec into improved overpower ASAP. 7. Imfiredup Imfiredup UI (1440p) Patreon. Don't use heroic strike - it sucks while leveling because you generate rage when you hit things but you DON'T generate rage when you hit with heroic strike. The Arms Warrior stat priority emphasizes weapon damage and Strength (via item level), along with Critical Strike and Haste, although Haste will give way to Mastery and Versatility over time. If while leveling you’re missing one of the key generators for Arms which is Recklessness which is only available when you can reach the Warlord’s Torment talent, once Trash in BFD just isn’t an issue. At least this way I have something to do while MS and CS are on cooldown. I even spec'd Slam because its rage-cheap and I can alternate it with Rend to keep its cost down. Using this rage, Warriors can convert their unique resource into abilities, allowing them to perform powerful moves such as Mortal Strike and Bladestorm. On lvl 19 white attack for 100 damage grant ~18 rage, white attack for 60 damage grant 10 rage. This is mostly for entertainment, not changes I’m pushing for in the current game. Every guide is saying for fury leveling put 5 points in Cruelty for 5% crit then next 5 in Booming Voice to save rage Well if it puts Battle Shout to 3 min instead of 2 min - you would need to cast it twice every 6 minutes instead of 3 times. In SoD, though, we get Devastate which is massive for damage and threat and only works with a shield and 1hander. 0. am sitting the majority of the time in defensive Soft Reserve run tank gets upset that they used their +1 roll on Styleen's over Elementium Bulwark. This makes it harder to Rage starve, but also harder to dump Rage quickly, though that is not necessarily a bad thing, as it creates more room to use Ignore Pain Early Arms talents get you extra damage, extra rage, and the ability to hold on to rage when you change stances which all significantly speeds up dungeons and makes the lives of the rest of your party way easier. 1. Talents and abilities Warrior: Charge; Shield Specialization If you get dodged and have low rage, you can switch stances to overpower. As per the title! Thanks! Go arms and get the slowest hardest hitting two hander you can for your level. Imfiredup Oct 27, 2024 All Classes. That's not enough for MS or WW, but it's close and it helps prevent wasting rage if you need to swap for overpower. Comparing talents, Arms just has so many more good things for leveling than Fury does. I'm on my 3rd fury warrior and dual The important thing is to generate and spend as much Rage as possible in order to proc Anger Management, Indomitable, Violent Outburst and the Tier Set. Rage-Starved Arms Warrior . Patreon. This rage generation is leveraged in a technique called “Charge Weaving” to generate additional Rage throughout a fight. Heroic Strike rank 9 adds 175 threat for 15 rage. Hoping to start a discussion with like-minded people across various classes and specs. Warrior focuses on releasing his or her inner rage, gaining X rage. Execute only works off rage, not weapon damage. The shouts help, but only when not on cd. Check out the new Arms Warrior in WoW: The War Within! Easier rage control, simpler talents, and awesome new abilities for both PvE and PvP. More rage when cooldowns are down = recover CS faster = more damage. It is the last thing you should press. Charge->Bloodrage-> Auto Attack are your only real ways to generate rage outside of taking damage for rage. Did first dungeonFury w/ two 1 handers. Clean UI for all classes/specializations. The rotation I've been using is as follows: Charge > Colossus Smash > Mortal Strike > Spam Whirlwind until tactician proc and repeat. Mortal Strike on CD; Don't wait for 2 stacks of Martial Prowess. Using quick strike rune instead of devastate, and frenzied assault instead of furious thunder (though I use furious thunder raids). 5 second cooldown. I was having the same problem as a prot warrior, never bring she to generate rage fast enough. It will likely improve as overall gear picks up and your haste-> rage becomes a lot better. If you know a fight’s going to have a ton of adds, you might go with Shockwave for the stun, or Sweeping Strikes to hit more targets with your Mortal Strike/Execute. 5-3 sec swing speed 2H and just can't generate any rage at all. Keep sunder at 5 stacks on boss Keep battle shout up. Rage loss means lost damage, and lost damage makes a sad warrior. As such, rage management becomes a key part of Warrior gameplay; A careful Most of my skills (Lv 12, but I'm playing Vulpera so only 2 levels in really) are greyed out due to lack of rage, but it's 10-15 seconds between uses for the one skill that seems to generate it. Sweeping Strikes causes your attacks to hit a second target. Gives you a 15/30/45/60/75% chance to generate an On this page, you will find our Level by Level Arms Warrior leveling guide for WoW Classic. Like guides recommend you to use Whirlwind, but you need to be in Berserker stance. I got that. Early on you'll basically maintain your CS debuff as best you can, stack 2-3 Focused Rage before Mortal Striking, and then burn extra rage via Slam. my question for hardcore/classic veterans is. The leg rune "Consumed by rage" says that it also enrages the warrior, so I would expect Raging Blow to effectively be a big extra hit every 8 seconds when you pair them up. That way you can save up rage for the bigger and harder pulls. How to find your mistakes and errors in logs and how to fix them. Make sure to train that ability that lets you keep rage when swapping stances, and definitely take the arms talents that increase it to 25 rage. As arms as you get higher its important to have gale force striking on your weapon as this increases your AA speed, thusly more rage. What i don’t know is wtf you press in between Mortal strikes and before you can Execute. Yes it works differently. Nnoggie Dec 5, 2024 Death Knight, Demon Hunter. 5s (12 rage every 1. Avoid Downtime - Arms generates the majority of its rage from auto-attacks, so reducing the amount of time spent chasing Aside from always opening with Master your character with the Arms Warrior WoW The War Within guide, learning how to become an outstanding player in PvE content. Stick to it, it gets better. Idiot Proof Arms Warrior Guide Question Hey there, I've been playing arms now for the entire of the dragonflight expansion. The point is, make sure are using Revenge and Ignore Pain as needed to bleed off Rage to avoid capping, using one or the other depending on if survivability is needed. Execute is the bread-and-butter of the spec, and this expansion is no different. Imfiredup UI Just here to ask for advice on how to play Arms warrior in PvP in Classic/Vanilla WoW. Arms or duel 2h fury warriors Ret Pallies and MAYBE enhance shammies if they're still Is it possible to DPS in raids as an arms warrior? I was reading an elitistjerks post that said having one arms warrior (and not more) in a raid can be beneficial to the group but their DPS will always be beat by a fury warrior (assuming equal-ish gear). And sure enough, that ends up happening a lot of the time. The other tanks will likely outdo you with all their new flashy tools except for maybe the rogue tank meme. Your opener should be charge FR during charge CS FR asap MS (you might have time to get another FR in, but don't wait on it). I'm easily hit capped and all that. Execute phase is even easier. (Almost all builds, if not all, incorporate arms for rage generation and management. Reply reply Slam does delay your swing timer, however both warrior specs have ways around this, Arms has a talent that reduces the cast time to . You don't actually use Revenge as much this season as in previous seasons, because Shield Slam and Thunderclap resets will take up so many of your available GCDs. I enjoy arms all the time, but there are reasons. Cast Battle Shout if the buff is currently not active. In the Warrior Abilities category. We have plenty of rage. 5s with T6 2 piece) to use execute on every global cooldown. TC is abysmal threat, and reduces your rage gen due to reduced dmg taken. Its also why people say warrior leveling is a struggle because 80% of it is waiting around for rage. Even if scaled gear were to surpass 284, Fury would scale better because of how they generate rage. 7 PTR 11. 7 Rage per second). Once again, threat generation stops once you are at 100% rage. Reply reply Give it to arms the shittest Warrior Spec suits that specs easy af playstyle. pretty valuable for 3 Frequent issues and ways to improve the performance of your Arms Warrior. World of warcraft's tooltips suck ass, I know, and I said that because if you go back and look again you'll see that arms warriors have a passive ability that says they get rage from crits. Rage has a maximum capacity of 100 and is empty by default. Hello WoW Community, I’m currently delving into the mechanics of World of Warcraft, with a particular interest in the Warrior class during the Season of Discovery. On this page, you will find out how you can improve at playing Arms Warrior in World of Warcraft — The War Within (11. Rage gen scales endlessly with better gear, whereas energy ticks are a fixed rate, not much different than mana. Currently I'm sporting a 33,32% crit chance and 1584 AP. With Battle Shout macroed to charge and the Blitz talent, I'm able to get around 60 rage from this single Charge as an Arms Warrior. its because fury has been synonymous with dps warrior for so long that Rage is the most important thing. Battleshout gives about 100-200 threat points per application per person. You don't want to sit on rage for long because the more you spend, the quicker your CS/MS will come off of cooldown via Tactician. Publication par Mirrodin13 From the WoD Warrior changes on Wowhead: Battle Stance for Arms Warriors now generates increased 100% Rage from auto-attacks and Critical Strikes now generate double Rage. Loading In short - I am really struggling doing enough damage on my arms warrior. While fury uses it to generate rage so it has a cooldown. However, I am being told by some friends that for arms its sometimes better to press nothing given the value of auto attack rage generation? I don’t have an issue with this style, but it does seem counter intuitive to how I have played other melee This concerns me as well, because I played fury quite some time! I find it more awesome than Arms imo. It’s very commonly used by dps warriors and deep protection warriors at level 60. Heroic Strike, which is fucking amazing considering that from level 1 to 36 your main damage ability is Heroic Strike; reducing the rage cost by 20% is really fuckin' nice -Imp. 5. I am arms spec. Live PTR 11. ICC and RS gear is better than the scaled gear. At higher levels this wont be as much of an issue likely As long as you have rage to hit BT,WW, Slam, You should be keeping HS queued. How much? What is the formula for rage? Does a hit gain a flat amount plus bonus for damage? How much is the bonus? Or is the damage linear with rage? Does this mean that mitigation is better than avoidance, block vs dodge? I'm playing a Dwarf warrior in Classic (currently level 23) and was going arms/fury with a 2. We are no longer stuck in melee when we engage other warrior. Arms Warrior Rotation The War Within Arms Warriors rotation is pretty simplistic, though Rage intensive, and focuses on interconnected must-have talents that enhance major cooldowns. Can Arms warriors get active rage generation? Some may disagree with me, but that’s most likely because they have high haste levels and all these systems which make arms Did you activate at level 10 your class specialisation? Your basic spells should be replaced by your class specialisation spells. So a level 24 warrior It consumes a shit ton of rage, it ALSO consumes the rage of the auto attack it modifies, and in return, it only gives you a smidge of threat, accuracy, and damage. The key thing really is that warrior spec is very dependant on fight. I’ve been trying to tank as warrior in SM GY and RFK in lvl 30 and struggling a lot to keep threat, generate rage and do damage. It had 5 ranks, with the fifth rank (which you would get at level 60) giving you 50 rage instantly. June 10th, 2021. 167 So, as you can see, the new version leaves you with a slightly higher value of rage lost per second, although I doubt you'll notice the extra 0. It is important that you understand how Rage is generated so you can effectively manage and use it. special attacks against an enemy do not generate rage. Spamming all these attacks can make it so that you cap on rage and can't even spend it faster than you Arms relies solely on AAs and charge for rage regeneration unless you talent skullsplitter which generates 20 rage on a 20 sec cooldown, and avatar which generate 20 rage but has a hefty cooldown. 0 expansion. Fury warriors are really weak and not popular. As a result, Rage is generated and spent in smaller chunks, leading to smoother pacing and less time bouncing between a full or empty . Don't thunder clap. Advanced Arms Warrior Tips & Tricks This rage generation is leveraged in a technique called “Charge Weaving” to I believe that Arms Warrior needs a complete overhaul in order to actually fit the class feel and fantasy and while some changes in Shadowlands seem promising, it’s not going anywhere near far enough. It deals almost no damage, it serves only two functional purposes: generate rage for Arms/Fury serve as a trigger for certain classes procs 1 is solved by making slam (and whatever ‘rage dump’ button Fury has) into rage-generators instead. -Berserking Rage - if we know how to "abuse" it, he will increase our dps a lot, most times you will use it when Colossus is apply on the target and if you don't have enough rage for at least two slams, besides rage- received, we will get instant Enrage (10% Increase dmg), so we benefit from it to the maximum. Ideally you go engineering, warrior without bombs is gimping yourself. But not only does it cost 15 rage, it replaces your next attack, so you do not auto attack and do not generate rage from that attack which makes the real cost of Heroic Strike 15 + the rage you generate from 1 wep swing. Rage decays at a rate of 1 per second when out of combat. I'm basically just spamming Hamstring (10 Rage) because Charge and Throw need distance, and Pummel takes ages to recharge. 1. Activate Bloodrage to generate extra Rage if you are currently healthy. #seasonofdiscovery #worldofwarcraft #horde #warrior #endlessrage #rune Do I just auto attack to gain it? I used to play Fury in the previous patch with the talent for 0 cooldown blood thirst hits which was a really active playstyle and I am now trying out arms for the first time. Faster weapons do this better than slower weapons. Enemies my level and sometimes even a couple levels lower than me body me until my health drops below 50%. 55 Rage per attack with a one-handed weapon. I was wondering to get to 80 rage asap prob dual wield would be better than 2H right? Im kinda stuck on 1 rune choice though since for Legs = Consumed by Rage and Chest = Raging Blow that leaves me with either going for Endless Rage on Gloves which gives 25% Rage Generation which is already really good however you also have the Single-Minded Fury rune which gives Dual Grab the rest with demo shout (hits all, no target cap) initially, all you want is to get hit (for rage), and when you get that rage, dump it quickly into Devastate, Cleave, Shield Slam, Cleave, Thunderclap in more or less that order, and press tab every So correct me if my math is wrong. And once you hit 30% rage or above you lack on damage since you sacrificed your crit or When you pull back Ideally you have some rage pooled, if not blood rage and battleshout. When we take into account the rage cost that's not listed on the spell itself, you're realistically comparing Rend, a 10 rage ability, to Heroic Strike, a 20+ rage auto attack enhancer. 67 rage per minute However, playing a 1-H + Shield tank in low lever content is utterly useless, a warrior tank in 5-man dungeons is a very good way to dish out insane amounts of damage if you're arms spec and have a 2H equipped, sweeping strikes, whirlwind, Mortal Strike and Cleave spam will allow you to dish out twice as much damage as most other dps and the time lost due to healers having to I’m tanking in arms spec, with a 2h, with 5/5 in cruelty (fury tree), in def stance. This guide applies to WOW 7. I am at 470item level and started playing Improved Charge (Arms) makes Charge generate 5 (10) extra rage (1 points). Reply reply More replies. So there's that. But if you're using one weapon, you don't get to generate rage from your heroic strike, which is like the only place you're gonna get rage from, unless you're taking damage. but does it also generate rage? Dodge is when you completely avoid the attack, but with Parry you deflect it, meaning you did get connected with the attack, but you parried it away. You should definitely use Slam over Heroic Strike as 2H Fury. 2. Sunder Armor rank 5 adds 260 threat for the same 15 rage. don’t have overpower or mortal strike you press whirlwind or thunderclap to generate overpower and then overpower to generate mortal strike. Arms is a DPS spec that deals mighty blows with two-handed weapons; If i remember correct there is a talent that make slam generate rage instead. I mained prot this expac and at first I was like ‘how the hell do I generate rage’ it felt really odd, however once you get the hang of it I never felt rage starved and I’m able to spam offensive and defensive abilities mindlessly. You generate Rage in two main ways. g Heroic Strike). Anyways, a friend told me to switch to Arms while gearing up, because you generate rage a LOT faster! Class Mechanics for Arms Warrior DPS Rage As with other specs, Arms Warriors generate rage from both dealing and taking damage. 충격파 and 천둥의 포효 no longer generate rage. You could think of it as an improved Bloodrage. And all that rage is used just to generate that bonus part of damage it does over your usual attack. 3 Rage per attack with a two-handed weapon, or 4. Thus, it becomes crucial to prioritize spending Rage on high-impact abilities such as Execute or Slam, rather than using Overpower as a mere filler. At max level youll be a lot less rage starved bc of how gear changes your hit/crit. -Imp. Similarly, you might pick Bladestorm or Fervor of Battle for The combined effects of improved gear and new talents have significantly inflated the Arms warrior's Rage economy. Is fury/duel wielding viable? Or maybe arms/duel wielding? I just don’t love how slow the attacks are/slow rage generation with the 2 handed weapons. The drawback is that it does not generate rage when landing, and it also You'd think that "fury" would be better at keeping rage, but instead you wind up bloodthristing and praying that either this or bloodsurge procs so that you don't have to waste precious time waiting for your autoattacks to generate rage. id suggest tactical mastery talent. That may be the reason some prefer to skip it. We all know that warriors gain rage when hitting things and when getting hit. Anyways, how do arms warriors generate rage? I'm rolling Bull Rush and Executor but when I'm actually in combat, I can't seem to generate rage. Hell even without stance dancing its super good. Class Mechanics for Arms Warrior DPS Rage As with other specs, Arms Warriors generate rage from both dealing and taking damage. In general, if the amount of rage you are generating shows up in your combat log, it will generate threat. If you are fighting 3+ enemies thunderclap is really good, regardless of attack speed. I know the talent build(s), i know the consumables, I know the stats you need, I know i should keep hamstring applied, and i know i’m supposed to use Mortal Strike on cool down. Ensuring you always have enough Rage to use Mortal Avoid Downtime - Arms generates the majority of its rage from auto-attacks, so reducing the amount of time spent chasing, running out mechanics, or otherwise not hitting the boss is critical to maximizing Arms Warrior Rage economy has been significantly altered in The War Within, reducing the amount generated per swing and reducing the Rage cost of Slam, Whirlwind, Every time you use Charge you gain 20 rage, essentially making it an on-demand rage generator. Pop a rage potion to get over the 80 rage and then just pump out sunders dancing between 70-90 rage to keep proccing consumed by rage. Dump rage into Ignore Pain during your globals if you need to (you had 0 Ignore Pain casts). There's two ways to generate threat on pull, charge and blood rage. Fury Warrior: Main Hand: 6. Every once in a while you'll get lucky and whirlybird everything you need to be hitting, while already in the right stance, and it'll all just stick to you, but more often than not you'll have to cancel the spin immediately because there's a mob running somewhere for you to First warrior in any form of classic. It depends on wether or not you get a tactician proc. Arms are alittle better off, but their main drawing point is a physical damage buff for the group that they bring. The only rage generator with tooltip is skullsplitter talent, 20 per use. Most of the skills that are specific to one tree Consumeables such as mighty rage potions are life saver for quick rage boost once you have engaged and done your initial stance Dance rotation. However as the warrior character gains Rage the player begins to calm down, and the rage is being transferred to the character who can now use abilities. As a priest, your mana is best spent healing the damage a warrior takes, rather than preventing it with PW:S. Hamstring has CD. Assess the enemy pack ahead and decide if the pull allows you to charge in. This is assuming you have wild strikes. More critical, bleeds for more rage, more mobs on you for more rage. 7). I have a question about Slam though. Your self-heal is crazy. The problem I've been having is I'm always out of rage after I get two - three whirlwinds out. Unbridled Wrath (Fury) gives a chance of an extra rage point per hit you deal based on your attack speed, and Anger Management (Arms) which generates 1 rage every 3 seconds. 2. Do I just auto attack to gain it? I used to play Fury in the previous patch with the talent for 0 cooldown blood thirst hits which was a really active playstyle and I am now trying out arms for the first time. You need to generate 15 rage every 1. Improved Charge (Arms) makes Charge generate 5 (10) extra rage (1 points). If you are the only warrior in the group, you will want to keep sunder up on the target, unless you have a priest that uses It really doesn’t belong in the game any more. You don’t hs unless you have over 75 rage as If you have a competent healer and not total shit gear you'll have multiple mobs hitting you and generating rage. As long as you can hold on the boss. Discord. You don't get zerker stance till 30 which is the Arms Warrior: 25. Terrible problems generating any rage to use abilities. Often times I'm a few rage points short and I need to generate the rage needed. Rerolled Hunter from arms warrior main recently. As arms early levels you will generate rage mostly from your Trying to get my head around Arms and rage generation. In many cases, this surplus of Rage may make it difficult to spend it faster than it is generated. Can't generate threat without rage. Talents and abilities Warrior: Charge; Shield Specialization As the result of Second wind and endless rage, arms in pvp already generates vast amount of rage. Warrior's damage to single target mainly comes from: Mortal Combo, under the effect of Colossal Smash, Shattered Defenses, Focused Rage. I opted to go Arms > Fury for mostly tanking, as there’s some better dmg mitigation, but generally I don’t think you’d have much trouble tanking either way. Removes the Rage costs of all your abilities while still allowing you to generate Rage. Mobility: Arms Warriors tactically advance through the battlefield Arms generates Rage purely from auto-attack swings and Charge casts, and nearly all abilities cost Rage to use. Always updated for Battle for Azeroth. Also heroic strike consumes the next auto attack and does not generate rage. I recently came across a 1h that does more dmg than my 2h, cool right? What I did notice is that since I am swinging significantly fast, they have more rolls to dodge (overpower), more rolls It’s fine for leveling. The more they crit, the more rage they generate. Very sad to see for such an enjoyable class As an Arms Warrior you will need to utilize both Battle Stance and Berserker Stance to use all of your spells and gain as much up-time of the 10&percnt; damage increase from Berserker Stance. Publication par 138583 This post was from a user who Additional tips & tricks for folks looking to improve their general Arms Warrior gameplay, along with class-wide advice regardless of which spec you’re currently playing. It has a certain proc per minute rate that scales with haste. Also if you can do a threat spec with deep wounds talented in the arms tree it gives you xtra damage in the long run. Then a few levels later I started to get a lot of procs and everything went much better. Now I tried the same and struggling a lot. You never want to generate Rage if you’re at maximum, since any additional Rage overflow is lost. Some pulls you can use charge where it says pull and sometimes you want to range pull and run back. All the extra attack procs generate rage and each attack can proc it. twitch. Epiccarry - Best Boost Service ⭐️ No longer generate Rage. I always thought that taking damage = generating Rage. Thus, you've lost (9-2) = 7 rage in 6 seconds, giving : Rage lost per second = 7/6 = 1. less of an issue at max lvl when you generate a lot of rage from each swing, low levels it sucks. But as im dpsing im really not getting hit much. You keep your rage bouncing around 80 as much as you can. As arms warrior, you deal massive For all specs, you need Raging Blow and Consumed by rage. It’s going fantastic btw! You can tank with a 2 If you're the tank, Ravager is toxic and you should drop it. Thanks to [Seasoned Soldier], Arms Warriors also generate 10% more Rage on a critical auto attack (7. Check it out if that interests you. I notice auto attacks give quite some fury but it feels like such an awkward playstyle, is there any other proper way to get fury or is arms just very auto attack based? The overall Rage economy has been significantly reduced in The War Within, but so too has the amount of Rage spent by most abilities, resulting in generating and spending in much smaller amounts. I tried both sword and shield and dual wield. Nothing you can do about it while leveling. At this point in the game, fury doesn't even use execute most of the time because it costs too much rage vs keeping up heroic strike. NnoggieUI professional World of Warcraft Interface. He misses a lot, enemies parry a lot, But hey, as a pvp warrior you should stance dance in any spec (except maybe for pure prot) and therefore have tactical mastery (which is on the same tier as stun reduce, and the next tier gives impale, two of the other key talents for any pvp-warrior). In combat, Rage does not decay. I decided the start levelling an arms warrior for a change of pace from mm hunter. Coming back to wow bfa from cataclysm. Am I doing anything wrong? If anyone Warrior's primary resource is Rage. Rage can be generated by being attacked at a rate of 3 Rage per hit received, but no more often than once per second. It's Pummel can be learned at lvl 18 and it is available in Arms. 2 Rage per attack with a two-handed weapon. My opener while leveling warrior is charge, rend, TC, and battle shout depending on rage. Hello!!! Yes it is possible to be arms warrior tank:) just carry a shield and a single hand wherever you go and make sure you are maintaining that skill up. I generate rage very quickly. Heroic Strike also removes the rage you would normally get from that auto-attack, so it's actually quite a bit more expensive to use. If so, you can charge in and demo shout for initial threat before swapping to defensive stance and sundering. Arms Warrior Rage economy has been significantly altered in The War Within, reducing the amount generated per swing and reducing the Rage cost of Slam, Whirlwind, Rend, Thunder Clap, and Ignore Pain to a consistent 20 Rage. My warrior is always Rage-starved despite being clobbered into oblivion. Nnoggie NnoggieUI. If you’re curious with the build I’m working with, it’s the “offensive tank” 50/50 prot and fury. Since Charge and Intercept both stun the target, they are not only useful as a way of getting War machine looks tempting but it’s rage generation comes after kill, when everything is mainly dead, you’ll want rage at the start/middle of the pull and that 1 rage per auto attack isn’t anything The 20% chance per auto attack for shield slam reset that’ll generate you 15 rage is where the money is at I’m leveling another warrior after the death of my 39 arms warrior. When dual wielding, your only dps increasing rage spender is Heroic Strike. Slam just seems like a filler ability that you either have to invest points into just to make it “meh” or just use to waste rage when you could be using that rage on better abilities Am I Revvez Dec 16, 2024 All Classes, Arms Warrior, Fury Warrior, DPS. Yes it is possible to be arms warrior tank:) just carry a shield and a single hand wherever you go and make sure you are maintaining that skill Your damage rotation is pretty simple, all things considered. Crushing Force: Now affects Mortal Strike instead of Slam. As someone who played prot warrior a lot in the original vanilla I found 11 arms for TM vital for not wanting to rip my hair out in 5 mans for instance - the ability to Thunderclap mob packs instantly from Defensive stance, the massive rage gain throughout an instance that came from AM ticking and reducing rage loss. However, I am being told by some friends that for arms its Resources: Arms Warriors generate rage by dealing direct damage with auto-attacks, and use it to deal crushing blows with nearly all of their special abilities. Try to get below ten rage in your first set of abilities and swap to zerker. Bout halfway through T5, they drop to the bottom of the tanking totem pole but are still 100% viable. As such, rage management becomes a key part of Warrior gameplay; A careful A warrior always need more rage, MORE RAGE MORE RAGE MORE RAGE !!!!! Reducing that awkward time span where you charge in then have to auto attack’s a few times to generate rage for anything else and in general feel very lame. Before I was tanking without problems running thunder clap rune, endless rage and ”bleed rage” rune on chest. In a meta group you will probably only see a prot and a single arms warrior in a raid. After an ability is used which consumes the resource it leaves the character and is transferred back into the player who becomes angry that the character can not use abilities. Make sure to use the slider to make the guide adapt to your level. Flurry procs meant that you got every possible bloodthirst heal, even using it on cooldown if you had the rage. Berserker rage -> defensive stance -> pull -> blood rage is a really solid way to pull once you have it. 5 seconds which makes the delay much less noticeable, I have been playing fury for the past 3 years until i decided to get into pvp and had to switch to arms. If you do, CS and MS (while spamming FR as long as you have enough rage to MS). Arms Warrior Common Questions and How to Improve - Dragonflight 10. . More rage = bigger ToM proc = more damage. Warriors have a maximum of 100 rage, There are three Warrior specializations: Arms, Fury, and Protection. Using HS when you have no other white weapon swings to generate rage won’t work at all. Now that I'm 50 / 50 blue, epics, I still don't regenerate or generate enough rage for me to do my rotation (by the looks of it, same as yours). By default the rage bar is empty, and when out of combat, rage drains or depletes at a constant rate. Rage gen = better with world buffs, too, which is a massive reason warriors are OP in vanilla raiding. I got a warrior to 60 during Era with the traditional Arms + 2h build. It had a 5 minute cooldown and had the Seal of Command icon. Mortal strike > execute x2 > My Arms Warrior is currently level 58 but its frustrating playing the class cause certain abilities require you to be in a specific stance to use it. Minimizing Downtime. Use it whenever you fight As you level you'll get more abilities, and you'll also get more procs on abilities that generate rage. This results in me not being able to generate rage for my abilities which is a real party pooper. You don't dump rage via slam, you dump rage via FR. This does not always happen at the same time for everyone though, as secondary stats vary greatly depending on the player's Arms Warrior This opinion/personal interpretation of the arms warrior will be similar to my article done on the shadow priest. Don’t press whirlwind or thunder clap at all. A spell from World of Warcraft. 120 arms warrior here, I'm having an issue where my character doesn't auto-attack regardless of whether i press right or left click. I agree about your points on Slam, this is why I don't personally use it, but many people claim it is the bread Learning the WoW Arms Warrior rotation will help you understand how to DPS as an Arms Warrior, spend and generate Rage wisely, and remain a useful member of your group. I quest with 2 hand axe and tank with a shield and sword for dungeons. As such, rage management becomes a key part of Warrior gameplay; A careful Go arms till 30 at least. Twitch. Warrior is in a horrible place atm. From what I remember leveling my warrior in vanilla beyond the initial pull where you have to manage your rage to make sure mobs are sticking to you and not running to the back lines, you will have plenty of rage to sunder everything and hold aggro easy. I have been reading that hamstring/sunder amor spamming is better than using heroic strike since you can get a overpower proc. By the time you are rage capped and trying to dump rage, you do not need it as a threat generator. My character stands there waiting for something to come off cooldown and to swing his axe. Melee is in a bad spot in general (notable exceptions) and on top of that warrior is stuffed. We list the common mistakes that you should try to avoid and the small details that can greatly improve your performance. This can not be used at the same time as either Inner Rage or Recklessness. ) Prot takes too long to kill anything. Blizzard just gave warriors well for dungeons, you miss out on a lot of cleave damage without sweeping strikes & whirlwind hits a lot softer. Open with tclap, and tab cycle rends and sunder. Note: Warrior stances and the Defiance talent DO NOT modify threat generated from health-, mana-, or rage-generation. Arms warrior has been historically known for one thing: “big executes”. By (or simply walking) out of melee range and using Charge to generate extra rage Im kinda stuck on 1 rune choice though since for Legs = Consumed by Rage and Chest = Raging Blow that leaves me with either going for Endless Rage on Gloves which gives 25% Rage Generation which is already really good however you also have the Single-Minded Fury rune which gives Dual Wield +10% DMG and Movespeed which also adds up ofcourse. but in general, dweild is much worse while leveling because you have a 27% base miss chance with your offhand weapon compared to 6 or 9% (depending on wpn skill difference to npc) main hand/2hander miss chance; so your offhand misses a lot and your rage gen is pretty They generate rage when struck directly, and the shield prevents that rage generation. As long as your CBR buff duration is sufficient, you can gamble like this without getting punished. there are several synergistic talents which create more complex priorities. Learn how to use this in our class guide. One aspect that’s proving to be quite elusive is the precise mathematical formula for Rage generation within this specific season. Passively and through dual wield has a much higher miss%, I would highly recommend 2h fury or just full arms. In rare situations, you may generate so much Rage that it is impossible not to cap. It actually consumes rage and will therefore leave you rage starved I'm a level 35 Arms Warrior, and I'm starting to get a bit overwhelmed with my skills as it pertains to my Actionbars and keybinds. I prefer using a dagger with a shield instead of a 2h, but a lot of people like the 2h as it can generate a lot of threat through raw dmg. But the best way to play while leveling is just be arms 2hander with standard dps runes and dps while in defensive stance and using revenge > cleave > sunder. Keep overpower stacks low always. Am I way too low on AP or what? At the moment, I only generate enough Rage for my MS or WW if I crit on my WH. Discover the optimal Arms Warrior PvE Rotation with our interactive rotation tool. I notice auto attacks give quite some fury but it feels like such an awkward playstyle, is there any other proper way to get fury or is arms just very auto attack based? My warrior has been protection specced for 90% of the time spent at level 70 so I my gear isn't exactly super either. scrookswow • This early on warrior is really starving on rage, I tried many specs but im starving on rage cant even kick properly You lose rage when you swap stances unless you have talent points in Tactical Mastery in the arms tree. Sword and Board - Is it necessary still to set up a keybind to swap between a 2h and sword + shield? You really only press it if you have more than enough rage to use MS, hamstring, and potential Ignore Pain. Battle for over power, then back to zerker Make macros and get weak aura or whatever I charge and cast rend which prices overpower. Quick strike vs 1 target or cleave vs multiple if your rage can sustain it. I have Mortal strike macros to where it casts zerker stance first. If I’m cleaving down mobs in berserker stance with whirlwind, switching back to combat stance for sweeping strikes and not even having enough rage to immediately use it feels bad for example. In Dragon Age: The Veilguard, each of the three classes -- Warrior, Mage, and Rogue -- has a unique class resource that fuels their Abilities and a number of their other Skills. Also personally Post by Porcell For a MINOR increase in DPS without completely starving your rage, remove the buff after your first heroic strike. These work off each other. Arms as a result you can’t spam heroic strike as much because you don’t get the offhand hit to offset the rage cost. Another thing as you probably do as well is using berserker rage pre pull so that once you get hit you generate extra rage. 3. I am able to do decent damage in a PVE scenario so I believe I know how to do the correct rotation. You don't NEED to be fully arms to use this, it gets a bit harder, just like it's a bit Been leveling my arms warrior a bit - I have a few questions. It is the difference between getting that first MS off after 1 autoattack and 2 autoattakcs, whcich depending on weapon speed can be a big thing. Hrothmar. Put really simply, warrior is weak at low level. Thunderous Words: Now boosts damage from bleeds by 30% during its effect, not passively. Just make sure you’re using your avatar and dragons roar as much as possible. It is a complete Disgrace ot be a Fury Warrior and Not Hi, Trying to get my head around Arms and rage generation. My white hits arent doing much to Hey, took a break from the game and just came back I decided to level a new character and am leveling a Warrior and am enjoying the Fury spec. Understanding Rage generation for Warriors is key, as it involves a I’m leveling as a arms warrior. It also helps to gem crit until you pass about 45% then swap to Str/crit or mostly str gems depending on your gear situation. However, the second I step into the arena and especially when I’m getting tunnelled, I just don’t seem to be able to output as much damage as I should. I am used to trying to fill every GCD with an activated ability. This results in more rage than what we will probably see for fury at low crit levels in Naxx. Use your PW:S only in emergency situations to buy the time to cast a heal, and your partner's rage (and therefore damage) will be greater. Some other posts here are confusing the issue of 1H vs 2H. You can't control the procs and tanking is all about control. I've included some screenshots below of what my interface looks like in Battle & Defensive stance for reference. So it’s saving 10 rage every 6 min or 1. Warrior rage ensues. Once you have high crit, don’t be scared to “overqueue” HS as you’ll reliably generate rage for main abilities. This applies to all Warrior specializations as well as Druids in [Bear Form]. For bosses, run consumed by rage, raging blow and devastate with a 1h and shield. The DPS rotation of arms warrior has taken into shape. However, I wanted to have a little more of a challenge and go dual wield 1hs starting at level 20. was the old description. Guides; Blog; Stream; World of Warcraft . Charge, def stance, tab sunder/revenge. If it gets on other players, oh well. Use charge to generate a bit of initial rage on pulls, and you’ll have fun. Fighting a MOB a level or two below me it takes 3 white damage swings (which is almost 10 seconds of attacking) to generate enough rage to do one special attack (e. So here goes. Avoid Downtime - Arms generates the majority of its rage from auto-attacks, so reducing the amount of time spent chasing, running out mechanics, However, in this time you will generate 1*(6/3) = 2 rage per 6 secs. Let’s begin. Its Just that under 30% haste arms does not generate enough rage. When you get things like intercept and zerker rage, intercept especially, you want to macro those so you dont get finger tied. hqsdc dyfo imt qeoil kgctd amnmb sqsd llhne zdsmq qcnqgdye